Mount And Blade New Game

Mount And Blade New Game 8,8/10 2686 reviews

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Mount & Blade
Developer(s)TaleWorlds Entertainment
Publisher(s)Paradox Interactive
Designer(s)Armağan Yavuz
Steve Negus
Cem Çimenbiçer
Composer(s)Jesse Hopkins
Series'Mount & Blade'
Platform(s)Microsoft Windows, Linux, MacOS
Release
  • NA: September 16, 2008 (online)
  • EU: September 19, 2008
  • NA: September 30, 2008
Genre(s)Action role-playing game
Mode(s)Single-player

Mount & Blade is a medieval action role-playing game for Microsoft Windows, developed by the Turkish company TaleWorlds, and published by the Swedish company Paradox Interactive.

Mount & Blade initially received a mixed critical reception overall. Reviewers praised the game for its innovative combat mechanics, complex character skill system, and large modding community,[1][2][3][4][5] but also criticized it for its repetitive quests, dialogues, and locations, as well as low graphics quality.[1][2][4][5][6]

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A standalone expansion, Mount & Blade: Warband, was released in March 2010, and a spin-off stand-alone expansion, Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword, was released in May 2011. As of 2015, the series sold over 6million units.[7] A sequel, Mount & Blade II: Bannerlord, is currently in production.

  • 1Gameplay

Gameplay[edit]

Mount & Blade is a single-player, action-oriented role-playing game without any fantasy elements, which takes place in a medieval land named Calradia. The game features a sandbox gameplay style, in which there is no storyline present. The player is able to join one of the five battling factions, fight as a mercenary, assume the role of an outlaw, or take a neutral side.[1][2][8]

An enemy caravan running away from the player. The numbers by the party indicate the combatants, plus the prisoners, respectively.

At the start of the game, the player is offered a set of options to customize the character. The player answers a series of multiple-choice questions about the character's past, including sex, which generate the character's initial attributes. Then the player has the option to sculpt their character's facial features.[8][9][10]

Traveling to other locations, or interacting with other parties is done by point and clicking the desired destination. Upon encountering enemy parties, the player can try to avoid a conflict, or can engage in a battle with them.[1][10] In Mount & Blade each battle is attributed a renown value, according to the number and power of the members of each party. The player gains the renown if he or she wins the battle. With increased renown, the player achieves higher standing in the game and may be offered vassalage by the leaders of one of the five factions. By becoming a vassal, the player is given control over a certain fief, which he or she can manage and collect taxes from.[2][8] By solving quests or defeating opponents the player is awarded experience points, which can be used to improve attributes, skills, and weapon proficiencies to further develop the character.[9] Weapon proficiencies can also be improved over time by inflicting damage on other opponents.[11]

Combat[edit]

There are four main areas where battles take place: on the open map when two or more hostile parties meet, in tournaments organized in town arenas, in siege combat where the player is either defending or attacking a fortification, or in settlements after a triggering event (e.g. a village is infested by bandits, guards catch the player sneaking into a hostile settlement, the player is ambushed, villagers rebel while the player is collecting taxes, or the player plunders a village).[12] The number of soldiers each party can hold is limited by the 'leadership' skill and the renown of the leader. Participants in a battle can be either mounted or on foot. The player has to indicate the direction in which he or she wants to swing by moving the mouse accordingly, unless they have changed the options so that the game automatically chooses it for them.[13] Aiming with a ranged weapon is also done by using the mouse.[14]

Damage is dealt depending on multiple factors. Aside from each weapon's quality, its effectiveness is also influenced by the character's skill with that type of weapon, and the speed of the player relative to the target: for example, a javelin thrown while running or riding a horse will be potentially more damaging than a javelin thrown while standing still.[15] Further, weapons have certain ranges where they are minimally and maximally effective, which gives the different weapon types different playing styles. A spear, for instance, will do minimal damage when used on an enemy very close to the player, where a hammer could cause maximum damage.

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Plot[edit]

Mount & Blade has a very minimal plot, most of which is up to the player. Although certain things are constant, such as towns and kings, the player's own story is chosen at character creation, where the player can be, for example, a child of an impoverished noble or a street urchin. This has little impact besides starting skills and dialogue (e.g. a lord may treat the player better if they are a nobleman rather than a steppe child.) Player choices also make an impact on dialogue; if the player spends time raiding caravans, a lord may treat them as criminals, as opposed to a player who spends time doing tasks for a king or trading items. There is no overarching storyline, however, so the player is left to their own devices.

Development[edit]

The game originated as an independent project of Armağan Yavuz, founder of TaleWorlds, and his wife, İpek Yavuz.[16] According to Armağan Yavuz, the game's inspirations include Sid Meier's Pirates!, The Elder Scrolls II: Daggerfall, Frontier: Elite II, and older Koeistrategy video games such as Genghis Khan, as well as historical fictionnovels, particularly those by Bernard Cornwell.[17]

Prior to its retail release, beta versions of the game were published on the developer's website beginning in 2004.[18] The game was made available on Steam on September 30, 2008.[19]

Paradox Interactive lost the Mount & Blade license on January 31, 2014.[20]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic72/100[21]
Review scores
PublicationScore
Eurogamer5/10[22]
GamePro[8]
GameSpot6/10[1]
IGN8/10[5]
PC Format54%[23]
PC Gamer (UK)69%[24]
PC Zone62%[10]
411Mania6.8/10[25]
Awards
PublicationAward
GameProEditor's Choice[8]
Mod DBBest Indie Game
(Editor's Choice[26] and
Player's Choice[27])
IGNPC Editors' Favorites of 2008[28]

Mount & Blade received 'mixed or average' reviews according to the review aggregation website Metacritic.[21] Reviewers acknowledged the game's potential, but also said it suffers from poor production values. GameSpot concluded that the game 'feels more underdeveloped than it does flat-out bad',[1] and Eurogamer made a similar review, saying that Mount & Blade has 'foundations [..] for something really quite special, but in its current state the game is nowhere close to delivering on its promises'.[22] The game also received more positive reviews, IGN saying that it may be 'the best game about medieval life ever made',[5] while TechAdvisor called it 'the first, great medieval role-playing game'.[2]

Mounted combat has been one of the most widely appreciated aspects of the game.

Combat has been one of the game's most widely appreciated elements. Critics like Eurogamer, GameSpot, IGN and TechAdvisor praised it, describing it as one of the best implementations of medieval combat ever created.[1][2][5][22] Not all reviewers agreed on the quality of the combat system; PC Zone criticized it, claiming that melee combat feels random in its effectiveness on both foot and horseback.[10] The complexity and thoroughness of the character skill system was also well received.[1][3]

Mount And Blade Warband Bannerlord

Mount & Blade has received negative criticism for its repetitive quests, dialogues, and locations, as well as poor graphics quality.[1][5][8][22]Eurogamer said the graphics engine 'does little to entice you deep enough',[22] and GameSpot said that conversations with NPCs feel more like 'consulting a travel guidebook for Calradia than actually speaking to a human being'.[1]

The fandom has received positive attention from both developers and critics. During an interview, TaleWorlds declared itself to be 'most proud' of its community, considering that 'Mount & Blade has arguably some of the best mods developed for a computer game'.[29] Reviewers such as GamePro and Game Industry News also admired the number of mods made available for the beta versions even before the game's official retail release.[3][8]

Mount & Blade series[edit]

Paradox produced a standalone expansion for the game, titled Mount & Blade: Warband, which includes multiplayer support with up to 250 players as well as improved diplomacy, graphics and artificial intelligence. Warband also has an updated map and a sixth faction. The expansion was set to be released in Q3 2009, but was delayed until March 2010.[30] Closed beta testing began on August 2009, and became open in February 2010,[citation needed] before the sequel's release on March 30, 2010.

Paradox released a spin-off titled Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword (Polish: Ogniem i Mieczem) by Henryk Sienkiewicz,[31] developed by Snowberry Connection, Sich Studio, and TaleWorlds Entertainment. The game is set in Eastern Europe, and includes the playable factions Poland–Lithuania, Cossack Hetmanate, Russia, Sweden and the Crimean Khanate. The game was released on May 4, 2011.[32]

A sequel, Mount & Blade II: Bannerlord, was announced in September 2012.[33] In an interview with PC Gamer, a TaleWorlds producer confirmed that there would be a prequel to the original game Mount & Blade. A Turkish documentary featured footage of what would be seen as early alpha footage of the upgraded engine.[34] Over time, Taleworlds had released Work in Progress screenshots of Bannerlord.[35]

References[edit]

  1. ^ abcdefghijTodd, Brett (September 22, 2008). 'Mount & Blade Review'. GameSpot. CBS Interactive. Retrieved May 28, 2018.
  2. ^ abcdefDagley, Andrew (September 19, 2008). 'Mount & Blade review'. TechAdvisor. International Data Group. Retrieved May 28, 2018.
  3. ^ abcBreeden, John (September 9, 2008). 'Mount And Blade Puts Knights At The Ready!'. Game Industry News. Noble Order Press Enterprises. Archived from the original on September 16, 2008. Retrieved October 7, 2008.
  4. ^ abMcGehee, Steven (September 25, 2008). 'Mount & Blade'. Digital Chumps. Gloomy Tree Productions. Retrieved May 28, 2018.
  5. ^ abcdefOcampo, Jason (December 17, 2008). 'Mount & Blade Review'. IGN. Ziff Davis. Retrieved May 28, 2018.
  6. ^Stegerwald, Kyle (September 28, 2008). 'Mount & Blade review'. CPUGamer. 2404 - PC Gaming LLC. Archived from the original on December 16, 2008. Retrieved May 28, 2018.
  7. ^Savage, Phil (28 July 2015). 'Mount & Blade series has sold 6 million copies'. PC Gamer. Retrieved 2 April 2019.
  8. ^ abcdefgDagley, Andrew (September 16, 2008). 'Mount & Blade (PC)'. GamePro. GamePro Media. Archived from the original on September 21, 2008. Retrieved October 7, 2008.
  9. ^ ab'4.1. Character Generation'. Mount & Blade manual. Paradox Interactive. pp. 16–17.
  10. ^ abcdSefton, Jamie (November 2008). 'Mount & Blade review'. PC Zone. Future plc. p. 65. Retrieved May 29, 2018.
  11. ^'4.4. Weapon Proficiencies'. Mount & Blade manual. Paradox Interactive. p. 21.
  12. ^'12. Battles'. Mount & Blade manual. Paradox Interactive. p. 52.
  13. ^'11.3. Fighting in melee'. Mount & Blade manual. Paradox Interactive. p. 47.
  14. ^'11.4. Fighting at range'. Mount & Blade manual. Paradox Interactive. p. 48.
  15. ^'11.2. Damage'. Mount & Blade manual. Paradox Interactive. pp. 46–47.
  16. ^Video interview with Armağan Yavuz. Gamereactor TV (Television production). Leipzig, Germany: Gamez Publishing A/S. September 29, 2008. Retrieved May 29, 2018.
  17. ^McCarroll, John (September 12, 2008). 'RPGFan Exclusive Interview: Armağan Yavuz, Taleworlds Entertainment'. RPGFan. Archived from the original on October 24, 2008. Retrieved July 28, 2019.
  18. ^Yavuz, Armağan (June 18, 2008). 'Mount & Blade Version 0.960 is Released!'. TaleWorlds. Archived from the original on June 19, 2008. Retrieved October 7, 2008.
  19. ^'Mount & Blade'. Steam. Valve Corporation. Retrieved May 29, 2018.
  20. ^BjornB (January 30, 2014). 'Mount and Blade leaving the Paradox stables, heading out on new adventures!'. Paradox Interactive Forums. XenForo. Retrieved February 1, 2014.
  21. ^ ab'Mount & Blade for PC Reviews'. Metacritic. CBS Interactive. Retrieved May 29, 2018.
  22. ^ abcdeWhitehead, Dan (September 30, 2008). 'PC Roundup (Page 2)'. Eurogamer. Gamer Network. Retrieved May 29, 2018.
  23. ^'Mount & Blade'. PC Format. No. 222. Future plc. January 2009. p. 100.
  24. ^'Mount & Blade'. PC Gamer UK. Future plc. December 2008. p. 72.
  25. ^Huston, Ty (September 24, 2008). 'Mount & Blade (PC) Review'. 411Mania. Archived from the original on April 8, 2016. Retrieved May 29, 2018.
  26. ^Stenchy (February 24, 2009). 'Editors' Choice: Best Indie Game feature - 2008 Mod of the Year Awards'. Mod DB. DBolical Pty Ltd. Retrieved March 1, 2009.
  27. ^INtense! (March 1, 2009). '2008 Indie Game of the Year Winners feature'. Mod DB. DBolical Pty Ltd. Retrieved March 1, 2009.
  28. ^Ocampo, Jason; Butts, Steve; Onyett, Charles (January 12, 2009). 'IGN PC Editors' Favorites of 2008'. IGN. Ziff Davis. Retrieved May 29, 2018.
  29. ^Yavuz, Armağan (October 1, 2008). 'The Horse's Mouth: Mount & Blade Interview'. Rock, Paper, Shotgun (Interview). Interviewed by Kieron Gillen. Gamer Network. Retrieved October 9, 2008.
  30. ^Rick, Christophor (January 31, 2009). 'Paradox Interactive New Titles Announcement'. Gamers Daily News. Archived from the original on July 9, 2010. Retrieved January 31, 2009.
  31. ^'Mount & Blade – New Spinoff from CD Projekt'. RPGWatch. DragonByte Technologies Ltd. September 4, 2009.
  32. ^Thomsen, Michael (January 24, 2011). 'Mount and Blade: With Fire and Sword Preview'. IGN. Ziff Davis. Retrieved May 29, 2018.
  33. ^Senior, Tom (September 28, 2012). 'Mount & Blade 2: Bannerlord announced with tiny teaser trailer'. PC Gamer UK. Future plc. Retrieved May 29, 2018.
  34. ^TaleWorlds Entertainment (September 27, 2012). 'Mount&Blade II Announcement Teaser'. YouTube. Alphabet Inc.
  35. ^Christopher (March 23, 2018). 'Top 8 Best Mount and Blade Warband Mods'. The SuperOcean.

External links[edit]

  • Mount & Blade at Paradox Interactive via Internet Archive
  • Mount & Blade at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mount_%26_Blade&oldid=918058621'

If you missed out on the fuss about Mount & Blade: Warband, let us quickly fill you in. It is a popular medieval simulator ported from PC, in which you create your character and their backstory and set off into the world. What you do from there is up to you, whether you choose to go and be a swine or a sweetheart. You're not going to step off into the world looking like Brad Pitt or Kim K, but you'll bear a passing resemblance to human that looks as though it emerged from Dragon's Dogma's character creator.

The safest place to start is the tutorial, and for a good reason. The combat on Xbox One is just terrible, and combat on horseback is nothing short of torture, but I'll touch on horseback combat mechanics in a moment. Long ranged combat -- using bow and arrows, javelins and crossbows is tolerable, yet still somewhat inaccurate judging on having to aim high and to the left to make contact with the skulls you have to hit. The sword mechanics are painful. Using the right trigger button to attack, you also have to aim the right stick to perform the strike at that direction. An overhead slash is performed by pushing up, but the camera is also mapped to the right stick! While I'm fighting against stunted and gormless looking AI opponents who wouldn't be out of place in an HG Wells movie, I don't want to feel like I'm flailing wildly with a sword. You don't have to use directional attacks, but they do help, especially since your opponent will certainly use them against you.

Horseback combat, or horseback anything is like fighting with a child throwing a tantrum in a supermarket. You want them to go this way, but they won't. The parent has to coax the child towards the goal with gentle physical persuasion. And then the kid speeds off, and now you've missed the cereal. It's the same is with these damn horses.

During training, you need to hit some targets from horseback while riding around a corral. Perhaps you should just turn the horse into glue now and save yourself the effort later.

The tutorial is terrible. It's difficult to be polite about it, and in all honesty, it was almost enough to scare me about what the rest of the game holds.

Mount And Blade Warband New Game Choices

I was glad to persevere. Very quickly, the horsey aftertaste of the tutorial faded, and I was quickly plunged into this surprisingly pleasantly flavored and immersive open world.

Some of the scenery within the towns reminds me of The Elder Scrolls: Oblivion, though everything has a much sharper edge to it. The clarity of the graphics is starkly contrasted against the poor movement speed -- there's more than enough time to take in the scenery when you're trying to look anywhere other than at your character's awkward twisted running animation. If anything, Mount & Blade is better played in first person view since many of the glaring visual issues you may have are significantly lessened (and even the combat is a little more tolerable). Overall, Mount & Blade looks dated.

Setting off on your journey to make a name for yourself like a medieval Dick Whittington just leaves so much to your own choice. It's unexpectedly easy to overlook dated graphics when there is so much to figure out and do.

There isn't much variation between each of the smaller towns. When you enter a town, you're met with an overview screen which details whether or not the town is flourishing, and what the town is particularly productive at making. If you're smart, you can work out which items are best to trade between which towns and cities, making yourself a load of Dinars to hire extra hands with.

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Hiring additional soldiers from neighboring cities and villages enables you to cross the expanse of the land (most often on foot, damn horses). During your cross country ramblings, you are likely to fall foul to attackers if your party isn't particularly large. After being kidnapped by a rowdy bunch of fellows, who then ceremoniously dumped me literally on the other side of the map, I decided to get a crew together for protection. Now whenever I run across would-be attackers, my extra swordhands make mincemeat of them, and then I sell the asailants to the nearest slave trader. Just call me Jorah Mormont. Party morale decreases if you recruit the criminals to your team, and you don't want your battle-hardened soldiers deserting you in your time of need. While I mention it, make sure you have gold to pay for their services. Wars weren't won with kisses.

There are so many quests to partake in, though some of them I've not worked out how to even start. In some quests, you're given an objective and a timeframe to do it in. This usually results in the locals taking kindly to you and eventually helping you out in turn. Unfortunately, the very first quest I attempted failed. Shepherding sheep shouldn't be brain surgery, but I was stumped if I could actually get the sheep to move. I could select them to be herded but they would just vanish after a while, making it unclear whether it was bugged.

You can talk to anyone you see, asking them questions about how life is in this town, but they'll all tell you the same things, recounting their town history in the meantime.

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If you played the game with little-to-no combat at all, it would be considerably boring; but the combat mechanics are so clunky and wild that it doesn't really feel like fighting. Perhaps there's a finesse required that I haven't achieved, and am unlikely to with my 'close my eyes and stab away' methodology. Fighting is a big downside, but with better armor and weapons, in time you should at least be able to weather more hits before you die.

It's difficult not to expect more regarding exploration and NPC interaction. You can't enter any buildings beyond the main castles and the taverns, and you can't interact with anything. We're a bit spoilt with open world environments lately, what with the likes of Elder Scrolls and Fallout, and we've fallen into a trap of our own expectations.

The warring factions across the lands add an air of political intrigue, as the actions you take for one country or another will help stoke or calm the fires. I get the feeling, particularly for new players and early game, that the life of crime is, in fact, the easiest. Since you can repair relations with towns and cities for doing good deeds, rustling off a few cattle now and again for money doesn't make me bad, does it?

Summary

I've spent the majority of the time in Mount & Blade traveling from town to town, being a general bit of a swine and just generally finding the direction of how I want to shape things. It won't try to feed you a story, as that part is entirely up to you.

Cons:

  • Poor combat mechanics
  • Even worse horse riding mechanics
  • Dated (though upscaled) interfaces
  • Lack of variety in NPC dialogue options

There is much more time to sink into the game, and a larger part of me looks forward to it. Mount & Blade: Warband isn't supremely polished and swanky, but it is enjoyable, and there is enough intrigue to keep anyone entertained if they can see beyond its datedness. The fighting mechanics and the horse-riding need overhauling entirely for it to be a great game, but in the meantime, Warband is a good game to spend a few hours at a time in.

See on the Xbox Store {.cta. .shop}

This review was conducted on Xbox One using a code provided by the developer.

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